CoG 2026 Awards
Best Paper Award
Winner (Delegate Vote)
Valentina Genoese-Zerbi, Justus Robertson and Rogelio E. Cardona-Rivera
Categorizing Experience Management Problem Difficulty Using Graph Analysis
First Runner Up (Committee Vote)
Qian-Rong Li, Hung Guei, I-Chen Wu and Ti-Rong Wu
MAPLE: Multi-State Aggregated Policy Evaluation for AlphaZero in Imperfect-Information Games
Second Runner Up
Filip Sroka and Laurissa Tokarchuk
Segment-Based Dynamic Difficulty Adjustment for Motor Learning in VR Rhythm Games
Best Reviewer Award
Winner
Loutfouz Zaman
Ontario Tech University
Game Analytics Track
First Runner Up
Alexander Dockhorn
University of Southern Denmark
AI for Game Playing
Second Runner Up
Miguel Belbute
Instituto Superior Tecnico - University of Lisbon
Serious Games
Best Demo Award
Winner (Delegate Vote)
Toby Best, Raluca Gaina, Simon Lucas, James Goodman and Jamie Harris
Descent: Journeys in the Dark’ Computer-Aided Content Generation
First Runner Up
Paul Riesch, Mary Linke, Florian Rupp, Sabiha Ghellal and Katie Seaborn
CaféBeans: An Exploratory Serious Game for Deceptive Design Awareness
Second Runner Up (tied)
Mathias Babin
TRACE: Temporal Representation Alignment for non-player Character Evolution
Second Runner Up (tied)
Adrian Kathagen, Fabian Ostermann and Marco Pleines
Simulating Super Mario Odyssey for Agent Training